Fifa 08 Uefa Champions League Patch

Baixe o FIFA 2007 aqui: Baixe o Super Patch Ultimate Aqui: https://www.youtube.com/watch?v=GWnbrKchZWc. Official UEFA Champions League Starball Player Issue Patch Sporting ID. 5,95 € – 8,95 €. Feb 16, 2012 Uefa Champions League 12/13 Adboards. Damien December 3, 2012. Today I present you my first mod for FIFA 13, the complete Uefa Champions League 12/13 Adboards set. This season there were 4 different sets of adboards. German,Russian and Turkish teams had different adboards in the Uefa Champions League while.

  1. Uefa Champions League Standings
  2. Fifa 08 Uefa Champions League Patch Download
FIFA 08
British and Irish cover featuring Manchester United’sWayne Rooney and Barcelona’sRonaldinho.
Developer(s)EA Canada
Publisher(s)EA Sports
Designer(s)Joe Booth
Jonathan Gallina
Darren Hedges
David Hoffmann
Kaz Makita
Gary Paterson
Jamie Toghill
SeriesFIFA
Platform(s)Microsoft Windows
  • Xbox 360
    Wii
    PlayStation 2
    PlayStation 3
  • PlayStation Portable
    Nintendo DS
    N-Gage 2.0[1]
    Zeebo
    Java ME
Release
  • JP: September 27, 2007
  • AU: September 27, 2007
  • EU: September 28, 2007
  • NA: October 8, 2007
Genre(s)Sports
Mode(s)Single-player
Multiplayer

FIFA 08 (named FIFA Soccer 08 in North America) is the 2007 installment of EA Sports' series of footballvideo games. Developed by EA Canada, it is published by Electronic Arts worldwide under the EA Sports label. It was released on all popular gaming formats in September 2007 in Europe, Australia, and Asia, and in October 2007 in North America. The PlayStation 3 and Xbox 360 versions of the game feature an improved game engine with superior graphics and different commentators and are dubbed 'next-generation' by EA. On all other platforms—including the PC—the game utilizes an older engine. The Nintendo DS version features fewer teams, stadiums, game modes and kits due to the limitations of the machine's storage medium.

Commentary comes from Sky Sports' Martin Tyler and Andy Gray on next generation consoles. However, ITV Sport's Clive Tyldesley partners Gray on current generation consoles, and the PC version of the game. On the Nintendo DS version of the game, Tyldesley commentates solo. It also marks the first time the GameCube has been excluded from the FIFA lineup since FIFA 2001 and the first the original Xbox and Game Boy Advance has been excluded from the FIFA lineup since FIFA Football 2002.

The tagline for the game is 'Can You FIFA 08?.'[2] The theme song is 'Sketches (20 Something Life)' by La Rocca, from the album The Truth.

New features[edit]

New features that were not in FIFA 07 include 'Be a Pro Mode', where the player plays as only one player (the player can be changed) throughout the entire match.[2] However, this mode is not available for goalkeepers.

New features for the PlayStation 3 and Xbox 360 include cooperative online play and a change of controls, which features the right stick as a way of selecting which player is to be on defense. However, this control setting can be changed back to the FIFA 07 configuration as well as other preset control configurations. In addition, the online mode has a new addition with interactive leagues, where players choose a league, a team, and play against real-life opponents. While not an entirely new feature, FIFA 08 includes new trick moves that can be used by using the right analog stick, which were, for the most part, absent in FIFA 07. In general, the speed of game also has decreased in FIFA 08.

In the PS2 version of the game, two new features were added. The first being goalkeeper AI, which meant when in a one-on-one situation with a forward and goalkeeper, one could push the right analog stick and have complete control of the goalkeeper. The second of these was when taking a free kick you were able to push the R3 (right stick) to lock the position of the ball, while you used the stick to determine exactly where you wanted the free kick to go. These were two features that have not been used in any FIFA games since, although many users and fans have expressed their feelings to see both or one make a welcome return.

Manager Mode[edit]

The Manager Mode on 08 has few enhancements from its predecessor, however, some of the new features include the chance to schedule training on certain dates, via the manager's calendar, and the option to play up to four pre-season friendlies.

Leagues and teams[edit]

Uefa

FIFA 08 includes 621 licensed teams, 43 national teams, with 30 leagues[3] and more than 15,000 licensed players.[4] Several teams from other leagues also appear in a 'Rest of World' category. Of the 621 teams that comprise the game, 29 appear unlicensed, 13 of them being national teams.[citation needed]

National teams[edit]

FIFA 08 has 44 teams in its international division. The most notable exclusion is Japan (who made it into the round of 16 in the 2002 World Cup, but whose licensing rights currently belong to Konami). The following international teams are playable in the current generation consoles. But not all the teams are fully licensed e.g. Netherlands

Soundtrack[edit]

EA Sports officially announced FIFA 08s' soundtrack on September 11, 2007.[5] It featured many Latin music acts including Ivy Queen and Pacha Massive.[6]

Reception[edit]

The PlayStation 2 version of FIFA 08 received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[7] indicating sales of at least 600,000 copies in the United Kingdom.[8] ELSPA gave the Xbox 360 and PlayStation 3 releases each a 'Platinum' certification,[9] for sales of at least 300,000 copies per version in the region.[8]

The game was well-received, garnering an average of 81.5 on both next-generation consoles (Xbox 360 and PS3) because of its refreshing new game mechanics, which broke out from the series' criticised past record of not making much of an effort to innovate, instead adding what were often described by critics as 'gimmicks'.[citation needed]

Awards[edit]

Uefa Champions League Standings

In 2008, FIFA 08 was nominated for BAFTA Children's Kids Vote Award.[10]

See also[edit]

References[edit]

  1. ^'N-Gage Game Showroom - FIFA 08'. Nokia. Archived from the original on May 23, 2008. Retrieved May 9, 2008.
  2. ^ ab'FIFA 08'. EA Sports. Archived from the original on May 23, 2008.
  3. ^FIFA 08 First Look by ign.com
  4. ^Master the skills required to play like a pro in EA's FIFA 08 for Xbox 360 and Playstation 3Archived 2007-09-03 at the Wayback Machine by EA Sports. June 5, 2007
  5. ^'FIFA 08 Soundtrack announced'. EA Sports. September 11, 2007. Archived from the original on November 18, 2007.
  6. ^Ben-Yehuda, Ayala (September 11, 2007). 'EA FIFA Soundtrack Adds Latin Flair'. Billboard. Prometheus Global Media. Archived from the original on January 6, 2015. Retrieved February 11, 2013.
  7. ^'ELSPA Sales Awards: Double Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
  8. ^ abCaoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
  9. ^'ELSPA Sales Awards: Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009. Retrieved January 18, 2009.
  10. ^'BAFTA Children's Kids Vote 2008 nominees'. Archived from the original on December 6, 2008. Retrieved November 13, 2008.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=FIFA_08&oldid=1032244061'

Let's rewind twelve months. ‘Watch your back, Konami' was the ominous warning that rounded off our review of FIFA 07, a statement fuelled by a belief that after years of churning out identikit pap, EA had finally taken the hint that tacking on a novelty feature onto the previous year's game and slapping it onto the shelves was no longer a recipe for global domination. Having had its nose blooded by the mesmerising Pro Evolution Soccer series, FIFA 07 was an attempt to bite back. But it wasn't quite enough. Now, FIFA has returned, refocused, leaner, hungrier and eager to retake the crown that PES swiped off its cocky head a few seasons ago.

As has become the norm, every new FIFA game is preceded by bold boasts from EA about why this year's version will be 'The One'. It's a statement that's usually followed by lists of features and numbers containing countless zeros. Apparently, the revamped game engine now sees players making 1000 decisions every second. They can also strike the ball in an infinite number of ways - a stat that's numerically impossible to display, as there simply aren't enough zeros in the universe. EA also claims that defenders are more intelligent than ever (and by that they don't mean they've added home economics to their woodwork GCSEs) and that the ball physics are affected by a multitude of factors, including wind speed, player balance, ball spin and even air pressure. All sounds very impressive, right? But how does it translate on the pitch?

Well, incredibly well actually. From the first moment you kick off, the sheer amount of love that's been lavished on FIFA 08 is immediately apparent. Charge forward in a cocksure attempt to dribble past the opposition with a journeyman midfielder and you'll be left more red faced than an exfoliated tomato. As is the case with every part of FIFA 08, you're going to need to put in some serious practice if you're going to master its subtleties. Thankfully you can do just that on the training field - which you're transported to every time the game loads a match - for some one on one practice against a goalkeeper. Which is a nice touch.

What will strike you even more is that FIFA 08's pace has been toned right down when compared to the likes of PES. Not to the treacle-like plodding of UEFA Champions League 06-07, but rather to the tactical, considered, multi-tempo pace you'd associate with real football. Instead of just charging forward in endless waves of attacks, you're forced to stop, look around, shield the ball, make space and try to find a team-mate while the opposition incessantly harries you into making a mistake. An excellent fatigue meter ensures that you can't spend the entire match with your finger jammed on the run button. Instead, you're forced to sprint in short, sharp, bursts and bamboozle the opposition by suddenly accelerating past them before trying to release a team-mate with a perfectly timed through ball.

Fifa 08 Uefa Champions League Patch Download

However, passing is no longer a case of pointing in the vague direction of another player and hoping for the best. You see, not only do you now control the strength of each pass but its exact direction (particularly challenging if you turn off passing assistance). This makes for some excellent build up play, where players jostle for position and momentarily find space only to be quickly closed down, forcing you to reassess your approach play on a second by second basis as you look for an opening to thread through that killer pass.

It's right about now that it hits you. FIFA 08 is perhaps the most realistic virtual rendition of football you've ever played, one that requires you to think like a real player, to probe and pass and ping the ball around the field rather than charge forward en masse like an invading army. Every bounce and spin affects how the ball leaves a player's foot when they shoot. Defenders and attackers desperately lunge and poke at the ball when it's loose in the area rather than having it sucked miraculously onto their toes by an invisible tractor beam. And then there's the way that you can only ever truly get at the opposition if you put your foot on the ball, graft hard and look for those rare openings that typify a real game of footy.

To emphasise my point, let me take a small detour. After spending a couple of days in an intimate clinch with FIFA 08, I fired up PES6, a game I've always considered a slick and fairly realistic rendition of the beautiful game. It was like someone had sped up time. Players buzzed around the ball like flies around a horse's arse and it wasn't till an hour later that the joys of PES's unadulterated end-to-end mayhem came seeping back into my overwhelmed brain.